Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Appendix 2: A Primer on the Unified Modeling Language (UML)

You don’t have to look hard to realize that designing software is a lot like designing anything else. In Chapter 1, There’s a Big Ball of Mud on Your Plate of Spaghetti, we talked about the underpinning of software patterns coming from a pioneer in the field of architecture – not software architecture, but the traditions, engineering, and design practices involved in the architecture of buildings and cities. In 1977, Christopher Alexander documented a pattern language designed to form the basis for the best practices for building towns. His book described 253 patterns that were presented as the paragon of architectural design. The book broke everything down into objects.

Object-Oriented Analysis and Design (OOAD), a practice that is adjunctive to Object-Oriented Programming (OOP), involves the design of an object structure separate from the exercise of writing code. This is usually the job of a software...