Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

User Interface Design on Tablet, Desktop, and the Web

In the previous chapter, we made significant progress in designing layouts for our mobile app by completing two more views, and we also created some important reusable components that are now easily accessible from your library. According to the brief that was defined in Chapter 2, Structuring Moodboards, Personas, and User Flows within FigJam, our application should run not only on smartphones but also on tablets and desktops, so in this chapter, you will learn what you need to do to make your design responsive and how to make it look good on large screens. You are already familiar with functions like constraints and resizing, which prevent your interface from breaking when adjusted for different dimensions. Correctly applying these functions can help you avoid numerous issues when scaling your layouts across various platforms. However, this is not enough to make your design fully responsive, especially if you are creating a product...