Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Getting started with Grids

At this stage, we understand that the design of any interface consists of technical and analytical solutions aimed at satisfying a user’s needs. Remember that a good designer will never let personal taste affect a product. Therefore, the design of an interface, except for the initial stages of creating sketches and wireframes, must be done with precision for every detail. Figma has a whole bunch of dedicated tools to help you achieve this successfully.

Starting from this chapter, you will no longer have random frame sizes, colors, fonts, and other elements in your design files. From now on, you only need to move forward when you are confident in every step of creating the interface of your application. Therefore, you will need tools to help you minimize or eliminate possible errors. One of these is grids, and the first section of this chapter will be devoted to this fantastic function.

Grids are everywhere

Grids are a very old design tool...