Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Discovering Resources, Plugins, and Widgets in the Figma Community

In the previous chapter, you completed the interface design of our video streaming application by learning about exporting assets and preparing files for further development work. Of course, in real life, your design routine will be full of other aspects that this book cannot cover, but now, you clearly understand how product design begins, what stages it consists of, and when we may (or may not) call it completed. You should understand, however, that in reality, things can be different. Thus, in some cases, you could work in a team of designers who are engaged in only a single feature of a huge digital product, or you could get a job in a company that has already launched projects, and you will need to work on improving them from the design side. Yes, you will have many challenges along the way, but as you gradually overcome them, you will open up tremendous opportunities to learn something new, and you will grow...