Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

To get the most out of this book

You will need any modern browser to use the web version of Figma, or alternatively, you can install the Figma desktop app on your computer. The book provides a step-by-step guide to designing an application interface, as well as recommendations for self-practice. To get the most out of the book, it is recommended that you follow the hands-on steps in the following chapters and devote some time to practicing your skills in Figma on your own.

To follow along with this book, you will need one of the following Figma apps:

  • Figma – Web app (Chrome, Firefox, Safari, Edge) or desktop app (Windows, macOS)
  • Figma – Mobile app (iOS, Android)
  • FigJam – Included within Figma or iPad (standalone app)

In Chapter 10, Testing and Sharing Your Prototype in Browsers and Real Devices, you will be asked to test your design on devices with smaller screens, and to do so, you will need to download the Figma app (available for iOS and Android) on your smartphone and/or tablet.

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://packt.link/gbp/9781835464601.

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “Create a new text layer in auto-width mode (with a simple click) anywhere inside the Login frame and enter Login.”

Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “In the Design panel, you may have noticed a section not yet mentioned, namely, Effects.

Important notes appear like this