Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Creating interactive overflows and overlays

You have now reached the point where your application interface is almost finished and most of the prototyping is done. However, there are a few more important details that you need to add. In this section, you are going to do that by creating scrollable views and setting interactive overlays on top of all other elements.

Making our view scrollable with overflows

As you’re aware, some of our views contain extensive content that exceeds the initial vertical space, concealing elements outside the initial device viewport. Previously, to access and manage these elements, you had to disable the Clip content function. However, when playing your prototype, this isn’t an option because the interface must faithfully represent the actual device resolution.

To address this, we need to introduce scrolling functionality to navigate through views that extend beyond the screen. Currently, scrolling hasn’t been implemented...