Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Evolving the idea to a Wireframe

Since the analysis and research phases have been completed and the idea has been approved, you are ready to turn it into something real. This time, you’ll learn how to create a skeleton for our previously introduced streaming service application, which is a wired structure for visualizing and experimenting with usability and product functionality. This is an important process called wireframing that takes place before you start designing the first prototype and allows you to choose the right product structure. There is some theoretical knowledge that you should have about this step, so in this section, you will learn some important concepts about the interface and the related navigation elements.

What is a wireframe?

If you are a beginner, you may not know what a wireframe is and what it is for. A wireframe is essentially the first draft of a UI, presented without any style, detail, or color. It’s a crucial step in the design...