Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

What this book covers

Chapter 1, Exploring Figma and Transitioning from Other Tools, serves as an introduction to Figma and its mission, explains the main differences between its desktop and web apps, explores the Figma welcome screen interface, and provides guidance on how to migrate to Figma from Sketch and Adobe XD.

Chapter 2, Structuring Moodboards, Personas, and User Flows within FigJam, is about how to work in FigJam, an additional tool implemented in Figma, using it to collect and analyze data in the early stages of design work.

Chapter 3, Getting to Know Your Design Environment, provides an overview of Figma tools in the toolbar, left and right panel functionalities, and instructions on how to start a new project from scratch.

Chapter 4, Wireframing a Mobile-First Experience Using Vector Shapes, focuses on defining the structure of the application and building its wireframe using Figma’s shape and vector tools.

Chapter 5, Designing Consistently Using Grids, Colors, and Typography, dives into styles, a powerful feature that makes it easy to manage and reuse grids, typography, colors, and effects throughout a design project.

Chapter 6, Creating a Responsive Mobile Interface Using Auto Layout, introduces auto layout, one of Figma’s advanced features, and provides guidance on how to best apply it using resizing and constraints.

Chapter 7, Building Components and Variants in a Collaborative Workspace, focuses on creating components and variants, both of which are crucial functions in Figma, as well as exploring other tools such as multiplayer, libraries, and version control.

Chapter 8, User Interface Design on Tablet, Desktop, and the Web, explores the basic principles of responsive design and focuses on how to adjust the interface design for different devices and screen resolutions.

Chapter 9, Prototyping with Transitions, Smart Animate, and Interactive Components, explores various prototyping possibilities and functions in Figma, from basic to more advanced.

Chapter 10, Testing and Sharing Your Prototype in Browsers and Real Devices, covers all the ways to view and test an interactive prototype, as well as how to share it with others and work with feedback.

Chapter 11, Exporting Assets and Managing the Handover Process, focuses on preparing design project assets for further development, along with providing an overview of the Dev Mode.

Chapter 12, Discovering Resources, Plugins, and Widgets in the Figma Community, covers the Figma Community and how to navigate it to locate the right files, widgets, and plugins that can improve your design workflow, side by side with AI-based add-ons.

Chapter 13, Going Advanced with Variables and Conditional Prototyping, introduces you to variables and conditional prototyping in Figma, aiming to add more interactivity to your designs, and making your prototypes more dynamic and functional.