Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Summary

Responsive design is one of the principles that a designer must always stick to when working on any interface. An app or website you create might have a great user experience and a stunning user interface, but if it’s not properly adapted for all the resolutions and devices it needs to run on, your good work will be diminished all at once. In this chapter, you have done everything to prevent this from happening with your application. You have completed your mobile app interface by creating additional reusable components and making sure all layouts are fluid by testing the views in different smartphone presets. Also, you have adjusted the design of your app for tablets by redesigning a couple of views specifically for this platform (that is, creating a breakpoint), so now you know when and why it is worth doing it. Finally, you’ve learned how to scale the interface correctly for desktop and the web while maintaining the harmonious and consistent look of your designs...