Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Discovering responsive design

In this section of the chapter, you will be introduced to the concept of responsive design, which is essential for ensuring that digital products function effectively across various devices. This understanding is key when designing adaptable and user-friendly interfaces. You’ll learn the fundamental techniques for making your interface design as flexible and responsive as possible. Although this is a broad topic to tackle, you will start with simple tasks, such as adding missing elements and ensuring your app looks good on various screen resolutions on your mobile device.

As you recall, on the Hi-Fi page, you designed your application for streaming video within a specific screen size, that of the iPhone 13 Mini. However, as mentioned earlier, it’s crucial to ensure that your product appears well on all major device resolutions it may be used on. You don’t need to create new views from scratch for this; instead, you’ll...