Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Adjusting the interface for the web and desktop

In the previous section of the chapter, you crafted the tablet app interface, aiming for seamless integration with the mobile ecosystem. Now, it’s time to take a stride toward larger screens, the desktop environment, and the vast world of web browsers. While web and desktop applications are distinct entities, the lines between them have blurred significantly in recent years. The evolution of scalable frameworks and programming languages has made it increasingly challenging to draw a definitive distinction between the two. So far, you have worked on the interface as if it were an application, but the application itself can be easily rendered in a browser and turned into a web application, with most of the functionality still present. Practical examples of this include platforms like YouTube, Facebook, and Twitter/X, which can be accessed from a smartphone, either through a browser or as their own standalone applications. These...