Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Viewing your interactive prototype

Now that your app’s design and prototyping are complete, it’s time to see the results come to life. This section guides you on configuring prototype parameters in Figma for a dynamic interface preview. You’ll explore using Figma’s device presets for a realistic experience and the Figma mobile app for testing on smartphones or tablets. Let’s start by focusing on the Prototype tab and understanding how to effectively run your prototype

Running prototypes on desktop/web

Although in the previous chapter you created a whole flow connecting views to each other and using interactions and transitions, so far, you have only seen the static version of the application design (with a few minor exceptions). Now, it’s time to view the dynamic version of the prototype. But first, let’s see what settings are available for it. With no layers selected on the canvas, switch to the Prototype tab to see the general...