Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Handing over the project for development

Your journey was as exciting and interesting as it was intense, wasn’t it? You have gone through the important steps in designing a generic product. Of course, all phases have been minimized to keep the overview for you as complete as possible. Nevertheless, we can say that, at the moment, you have keys with which you can approach any other projects on your future path, which will be devoted to the creation of real products, and therefore, the designs will be much more detailed and elaborate.

In addition, it is likely that you will be a part of a whole team working on a complex digital product, and it will also be a very interesting journey in which you will combine tools that you already know with the discovery of new, more advanced features.

So does our work really end here? Can we really consider the project closed? Of course, even after testing a product, getting approval, and providing developers with the necessary resources...