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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.7 (14)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.7 (14)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (19 chapters)
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1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Chapter 6: Creating a Responsive Mobile Interface Using Auto Layout

In the previous chapter, you already started the transition from lo-fi to hi-fi, which is the actual design of our video streaming app. It is important to know that this is the stage of the project where you need to be focused, precise, and clear, since your hi-fi files will be used by the developers. It may take you a while to achieve this, which is perfectly fine, but thanks to Figma's awesome tools, you can avoid inaccuracy as much as possible. In this chapter, you will discover one of those tools, namely auto layout.

The topic you are about to explore in this chapter can be defined as advanced. So, you will first start with theory, and then smoothly move on to practicing on our project file. But this does not mean that you cannot complement the process of learning new principles in this chapter with your own practice in your draft files. It would be even better if you include in this practice some of the...

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Designing and Prototyping Interfaces with Figma
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