Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Prototyping and Sharing

In this final part, you will make your prototype live and interactive by using triggers, transitions, and interactive components. You will also learn how to test, publish, view, and export your project. You will also get an opportunity to go advanced with Variables and Conditional Prototyping.

This part comprises the following chapters:

  • Chapter 9, Prototyping with Transitions, Smart Animate, and Interactive Components
  • Chapter 10, Testing and Sharing Your Prototype in Browsers and Real Devices
  • Chapter 11, Exporting Assets and Managing the Handover Process
  • Chapter 12, Discovering Resources, Plugins, and Widgets in the Figma Community
  • Chapter 13, Going Advanced with Variables and Conditional Prototyping