Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Structuring interactive components

In this section, you will be introduced to Figma’s most powerful feature: interactive components. This breakthrough has revolutionized the way designers work, streamlining project workflows to an astonishing degree. How exactly did it achieve this? Let’s delve deeper into this topic to discover the details.

What are interactive components?

As you’ve seen, making a prototype interactive and navigable in Figma isn’t all that difficult, but if you want to create a flow with complex, detailed animations, you have to duplicate many frames, sometimes repeating entire views over and over again. For example, imagine you need to create and then show in your prototype hover states for all buttons present in our streaming app interface. Sounds intimidating, doesn’t it? And it still wouldn’t be the worst thing you can imagine since our application is not that complicated!

Let’s see how it would look...