Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Building Components and Variants in a Collaborative Workspace

You are now right in the middle of your Figma journey, where you are facing the most difficult but exciting challenges. You’ve already used advanced features such as styles and auto layout, and even successfully applied them to your project’s design. Remember that mastering Figma, as with any other design tool, means not only knowing its functions but also having a deep understanding of the purpose of its use. So, it’s better to think first, analyze the created wireframe, and then move on to building the interface elements.

In this chapter, we’ll discover components – a fairly common feature for modern design tools, but Figma has put in a lot of effort to deliver them elegantly and smartly. Components are great, but when combined with the other features you’ve learned about, they make it possible to create something extremely powerful. From now on, you will be practicing a lot...