Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

What’s next?

As you can see, this chapter was full of all sorts of new information for you, but if you have reached this point, you can be proud of yourself. Now, you’ve got an idea of what a wireframe is and why it’s worth spending enough time on it. However, the real purpose of the wireframe isn’t just filling in the screen-sized frames with shapes that represent your future components. The essential meaning of this part is to make sure the flow you came up with during the UX design phase is the best one for your user. There is only one way to find out – to test this flow on a group of people belonging to the reference target. To do this, you need to make your wireframe live by prototyping it so that you can show and test the dynamic flow during user testing sessions.

The testing process is very important and must be taken very seriously; otherwise, you risk missing structural or usability issues. So, you should be prepared to review and modify...