Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Summary

Perhaps this chapter was special for you because here, you finally saw the live result of your work. There will surely have been a lot of pleasant surprises – you had already implemented amazing prototyping techniques before this, but it can still be impressive to see how it all works in practice. Even if you found something that didn’t work as planned, don’t worry; you now have enough experience to correctly identify the source of the problem and fix it quickly. In the future, you will find such errors earlier, because now you know how to monitor and test a prototype in real time, both in the Presentation view and in the Figma application.

Apart from that, you also learned how to share your prototype, embed it to give easier access to it, and let others comment and share their opinions right in Figma. You also learned how to structure your prototype better using flows. Now your prototype is even better prepared for user testing.

In the next chapter...