Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By : Fabio Staiano
Book Image

Designing and Prototyping Interfaces with Figma - Second Edition

By: Fabio Staiano

Overview of this book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.
Table of Contents (19 chapters)
Free Chapter
1
Part 1 Introduction to Figma and FigJam
6
Part 2 Exploring Components, Styles, and Variants
11
Part 3 Prototyping and Sharing
17
Other Books You May Enjoy
18
Index

Advanced vectors with the Pen tool

Before you get some practice by implementing our brief, let’s dive deeper into the principles of working with vectors. Vector graphics are one of the main concepts that needs to be studied in detail, as you will definitely use them very often when working with Figma. The topic of this section of the chapter may seem more complex than what you learned earlier. This is why it is highly recommended not only to follow the instructions that you’ll find here but also to practice on your own. Feel free to refer to the following information as many times as you need; try experimenting and getting creative with vectors to master this tool as quickly as possible!

What are vector graphics?

So, as you already know, the elements that you have created with the Shape tool so far are vectors; they are composed of lines, curves, and shapes, and are generated using mathematical formulas. Vector graphics are very helpful for several reasons. First...