Our game will use several game objects, but only two game characters. The first game character is the Cucumber Man, and will be controlled by the player. The second game character is the Cucumber Beetle. This is a non-player character that is controlled by artificial intelligence. Let's look more closely at both of these characters.
The player will play our game as the Cucumber Man, our game's protagonist. This is a character that we will import for use in our game. It was created using Maya, a professional 3D modeling and animation software suite, and Photoshop. Here is a look at our Cucumber Man:
So, what can the Cucumber Man player character do? We already know we will be able to move him throughout our game environment using a combination of keyboard and mouse inputs. We also know that the space bar will cause him to jump and that the left mouse button, our action button, will cause him to shoot cherries.