Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Game characters


Our game will use several game objects, but only two game characters. The first game character is the Cucumber Man, and will be controlled by the player. The second game character is the Cucumber Beetle. This is a non-player character that is controlled by artificial intelligence. Let's look more closely at both of these characters.

Cucumber Man

The player will play our game as the Cucumber Man, our game's protagonist. This is a character that we will import for use in our game. It was created using Maya, a professional 3D modeling and animation software suite, and Photoshop. Here is a look at our Cucumber Man:

So, what can the Cucumber Man player character do? We already know we will be able to move him throughout our game environment using a combination of keyboard and mouse inputs. We also know that the space bar will cause him to jump and that the left mouse button, our action button, will cause him to shoot cherries.

Note

Because the Cucumber Man is controlled by the human...