Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Replicating Properties Over the Network

Replication is an important concept when it comes to creating multiplayer games with Unreal Engine. In particular, property replication allows for the synchronization of objects between multiple players, letting them interact in a shared environment. This feature also handles things such as character movement and physics calculations, ensuring everyone has a consistent experience and view of the game world, regardless of the platform type, and that no one has an advantage due to cheating or latency issues.

In this chapter, you’ll start working on replication, mainly focusing on property replication of your character skills. Next, starting from the base pickup you created in the last chapter, you’ll implement a coin pickup that will grant the character experience points that will give the character a level-up during gameplay. Finally, you’ll apply replication by updating a simple user interface that will show the character...