Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

TextMeshPro – Input Field

The TextMeshPro - Input Field is very similar to the UI Input Field. When added to the scene, you'll see it looks nearly identical, except that the placeholder text has a different font. The UI Input Field uses an Arial font by default, while the TextMeshPro - Input Field uses Liberation Sans.

To create a UI Input Field, select Create | UI | TextMeshPro - Input Field. By default, TextMeshPro - InputField GameObject has a child named Text Area, which has two children: a Placeholder and a Text object. You will observe that it is slightly different in setup than the UI Input Field.

The Text Area GameObject contains a Rect Transform component and a Rect Mask 2D component. The Text Area ensures that the text does not appear outside of a specified area, as shown by the highlighted area in the following image. If you wanted to change the size of...