Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Understanding the Info panel


The right part of the screen will always be occupied by the Info panel. It shows a general view of the organization of the scene:

Located in the top section, it contains two of the most important panels in modo: the items list and the shader tree.

Using the Item List panel

The Item List panel is the panel that will show you general information about the scene. It contains the list of layers that make up the scene as well as other basic items.

By default, in a newly created scene, it contains only one layer, a camera item, and a light item (a Directional Light by default). For a reference, you should have in mind that mesh layers in modo are the same as objects in most 3D packages.

Using the Shading panel

The Shading panel is essential during the material/texturing phase. It contains in-depth information about the various shaders we will be using, the list of materials created, the render settings, and many more things that we will discuss later.

Using the Properties panel

Located right under the Shading panel, we see the Properties panel. This is a dynamic panel that will show us information about whatever we have selected in the items list or the shading tree.

If you have your camera selected, it will show information about the camera's properties. It will do the same if you have a material selected, a shader, and so on.