Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Basic modeling


This will be the core part of the modeling phase. We will see the needed tools to create and modify your own scene. The following is the most important things you will find under the Basic tab:

Primitives

The first thing we must learn to start modeling is what we call primitives. In short words, there are two methods for creating geometry: You can create it from zero or else you can start your model by basing it on a primitive, or group of primitives.

But, what is a primitive? Think about the most basic 3D bodies. We have cubes, cylinders, spheres, and things like that, right? Those are primitives, basic bodies that you can generate quickly. In modo there are several primitives, but for a basic modeling, we will only need the most basic ones:

  • Cube: You know this already; it is a 6-faced body shaped like a dice.

  • Sphere: A sphere, or a ball if you prefer.

  • Teapot: Sorry... what? Yes, a teapot, literally. We will not be using teapot shapes for modeling, but, even if you find it weird...