Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Placing a camera


As with any other element inside of modo, you can place the camera wherever you want. You can also rotate or tilt it by using the handles normally.

There is also a method for placing the camera more intuitively which lets you see through it as if you were inside it. I recommend you use this second method, as it is the more subjective one.

To look through a camera, choose a viewport and change its View mode to Camera. This will allow you to see through the camera. Once you've changed this setting, you can use the standard keyboard and mouse shortcuts to orient and move the camera.

Remember the following points:

  • Alt + left-click and drag to rotate

  • Ctrl + Alt + left-click and drag to zoom in and out

  • Shift + Alt + left-click and drag to pan the scene

Knowing the shortcuts will help you to speed up your camera manipulation, but, of course, you can still use the viewport's buttons located in the top-right corner.

Note that, by default, the camera is not visible in the viewport. To...