Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Preface

There are always a lot of people asking me very basic questions about my work in 3D art.

Sadly, learning how to use 3D software can be tedious and difficult, especially if you base your advances in self learning, which can imply double the effort. This book will focus on those kind of people who want to grow their skills in Luxology modo, but find the information about this software sometimes too hard to find or too technical for a beginner.

As that was the case when I started developing my skills in 3D art, I want to help others to understand the basics of this great piece of software, as I wanted to have in my early days. So, what you will find here is less technical information, and more practical definitions and examples, straight to the point and without unnecessary and confusing terminology.

I hope you all enjoy this book the same way as I enjoyed, writing it for you.

What this book covers

Chapter 1, Knowing the Interface, introduces the general use of the software's interface.

Chapter 2, Beginning with Modeling, will teach the use of the modeling tools.

Chapter 3, Texturing and Materials, covers the use of textures and materials as we see them in the real world.

Chapter 4, Illuminating a Scene, explains the use of different types of lights and illumination techniques.

Chapter 5, Preparing a Shot, covers many good practices to be carried out at the time of taking a picture of your scene.

Chapter 6, Rendering your Scene, will teach you how to set up your scene to get the best results.

Chapter 7, The Post-production Phase, covers a great number of methods to enhance your final render.

What you need for this book

You will need the following for the book:

  • Luxology modo 701

  • Adobe Photoshop CS3 or higher

Who this book is for

People looking for an introduction to the world of 3D art, newcomers, or those with a little knowledge of using 3D software in general, or Luxology modo in particular.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: '"I renamed mine to depth.'"

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: '"and a third button called RAY GL, which is off by default'".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

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Downloading the images of this book

We also provide you a PDF file that has the images of the screenshots/diagrams used in this book. The images will help you better understand the changes in the output. You can download this file from http://www.packtpub.com/sites/default/files/downloads/2465OT_Graphics_Bundle.pdf

Errata

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Questions

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