There are always a lot of people asking me very basic questions about my work in 3D art.
Sadly, learning how to use 3D software can be tedious and difficult, especially if you base your advances in self learning, which can imply double the effort. This book will focus on those kind of people who want to grow their skills in Luxology modo, but find the information about this software sometimes too hard to find or too technical for a beginner.
As that was the case when I started developing my skills in 3D art, I want to help others to understand the basics of this great piece of software, as I wanted to have in my early days. So, what you will find here is less technical information, and more practical definitions and examples, straight to the point and without unnecessary and confusing terminology.
I hope you all enjoy this book the same way as I enjoyed, writing it for you.
Chapter 1, Knowing the Interface, introduces the general use of the software's interface.
Chapter 2, Beginning with Modeling, will teach the use of the modeling tools.
Chapter 3, Texturing and Materials, covers the use of textures and materials as we see them in the real world.
Chapter 4, Illuminating a Scene, explains the use of different types of lights and illumination techniques.
Chapter 5, Preparing a Shot, covers many good practices to be carried out at the time of taking a picture of your scene.
Chapter 6, Rendering your Scene, will teach you how to set up your scene to get the best results.
Chapter 7, The Post-production Phase, covers a great number of methods to enhance your final render.
You will need the following for the book:
Luxology modo 701
Adobe Photoshop CS3 or higher
People looking for an introduction to the world of 3D art, newcomers, or those with a little knowledge of using 3D software in general, or Luxology modo in particular.
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.'"
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