In this section we will see some tools for duplicating things. There are certain cases when you will need to work in scenes that will contain many copies of the same object, due to the own nature of the scene. Things such as a cinema hall (with a lot of seats), or a classroom (with a desk for every student), or in general, scenarios where you will have to deal with numerous copies of identical elements will get benefit from using the tools shown in the following screenshot:
Mirroring is the operation of duplicating an object, making it symmetrical to the original one. This is the tool for it:
This tool is very appropriate when working with symmetrical models, such as faces. But there are more situations where you will find symmetry without such advanced modeling as a human face. Think about a bed with two night tables on each side, a set of headphones, a lot of furniture designs... symmetry is all around us:
The easiest way to apply symmetry is doing it based on...