Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making copies


In this section we will see some tools for duplicating things. There are certain cases when you will need to work in scenes that will contain many copies of the same object, due to the own nature of the scene. Things such as a cinema hall (with a lot of seats), or a classroom (with a desk for every student), or in general, scenarios where you will have to deal with numerous copies of identical elements will get benefit from using the tools shown in the following screenshot:

The Mirror tool

Mirroring is the operation of duplicating an object, making it symmetrical to the original one. This is the tool for it:

This tool is very appropriate when working with symmetrical models, such as faces. But there are more situations where you will find symmetry without such advanced modeling as a human face. Think about a bed with two night tables on each side, a set of headphones, a lot of furniture designs... symmetry is all around us:

The easiest way to apply symmetry is doing it based on...