Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using materials


Let's now dive into the process of making good looking materials. We will look at the basic types so that you can cover a large range of real life materials, in an easy and practical way.

Creating a material

In order to create a material, we must first make a selection to assign the material to. You can apply materials either to an entire object or to a part of it. Most of the time, the material will be applied to a whole object but there are occasions when (the lesser probability) you will need to make a material only for certain areas of the object.

To assign a material to a selection, select faces on the object and press M on your keyboard. If nothing is selected, the material will be applied to the whole object. You can find the option to assign a material in the top menu under Texture | Assign Material. By default, the system will assign the name Default for your material, and a set of basic parameters such as Color, Diffuse, and Specular. Just fill in the name field with...