Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding depth using DOF


Depth of Field (also known as DOF) is an optical phenomenon related to focus. For a beginner's eyes, a photograph can be in focus or out of focus (when it looks blurred), but in a more advanced way, this is not absolutely true.

It's important to understand that in the real world, a scene will show some parts in focus while others will be out of focus. There will be a certain distance to the camera where things look nice and sharp. We call this point the focal distance.

The focal distance is crucial when applying the DOF effect, because this will set the exact point from where things will start to get blurred the more they move away. In other words, the further you get from the focal distance, the more blur you get.

In the following image, you can see two examples of DOF using a different focal distance. The image on the left shows a short focal distance—that's near to the camera—while in the right-hand image, it's moved far away from the camera, showing different focal...