Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working the render into Photoshop


This section will be covering the core of the post-production phase. It's important that you have at least a basic understanding of Photoshop in order to get the most out of this section.

I will be giving a brief explanation of the main concepts we will be using as we work on the image.

Now that we have our PSD file, we need to open it into Photoshop (by navigating to File | Open), then take a look at the Layers panel (bottom right of the screen).

As you see, all the outputs we generated are present in the PSD file, converted to layers.

As a short explanation, layers are different and independent elements of the image, in some way acting like sheets stacked one over the other as real acetate layers. We can make the layers act in different ways over the ones at the bottom using blend modes. We can rearrange them by dragging up or down, make them visible or not by enabling/disabling the little eye checkbox besides each of them, and change their opacity by using...