In this section we will explain some tools you will use to make some tweaking to your mesh, apart from moving, scaling, or rotating it.
We will focus more on advanced tools that will make complex deformations simple, such as bending things or free-hand manipulating a mesh.
This tool lets you freehand move or drag geometry for general modifications of the mesh:
You're going to love this one. We are moving apart from the axis-based tools and getting a bit into a more "organic" workflow. The Element Move tool is for moving things, but in a different and more interesting way:
It works something like a soft pinch. When selected, you can right-click and drag to adjust its area of influence. Then you just drag parts of your model that will deform with a radial falloff applied, so you get that soft and natural deformation. This is very useful if you want to make some general tweaks to your model, especially if it's something organic.
As an example, you can have...