Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Modifying your mesh


In this section we will explain some tools you will use to make some tweaking to your mesh, apart from moving, scaling, or rotating it.

We will focus more on advanced tools that will make complex deformations simple, such as bending things or free-hand manipulating a mesh.

The Element move tool

This tool lets you freehand move or drag geometry for general modifications of the mesh:

You're going to love this one. We are moving apart from the axis-based tools and getting a bit into a more "organic" workflow. The Element Move tool is for moving things, but in a different and more interesting way:

It works something like a soft pinch. When selected, you can right-click and drag to adjust its area of influence. Then you just drag parts of your model that will deform with a radial falloff applied, so you get that soft and natural deformation. This is very useful if you want to make some general tweaks to your model, especially if it's something organic.

As an example, you can have...