Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with vertices


In this section, we will see how we can work the vertices individually using the tools available under the Vertex tab:

Centering

In order to have a well organized mesh, it's important to work with the centering tool that will align your selection. Using the centering tool applied to vertices is always a good idea, because vertices gives you more control at the time of selecting areas from your model. Selecting an area using polygons or edges can give you certain troubles because they are not really too precise, but vertices are. So, my advice is to use the Vertex mode with this tool:

To use it, make a selection of the vertices you want to center and click on the tool. The pop-up dialog will ask you for the axis (or group of axis) you want them aligned to. Select the one you need and click on OK. Then your selection will be aligned to the very center of the axis selected.

You also have an extra tool for this, located just under the Center Vertices tool called Center All...