Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using textures


The use of textures is a basic technique for mimicking real world materials. The textures allow us to create very complex materials in an easy and quick way just by faking them with images pasted on the surface.

Imagine a wall of bricks. You could create the wall by modeling every brick, adding mortar, and layering on every small detail, but that would take forever. It would be easier to take a photo of a brick wall or paint a texture to create that look.

Types of projection

modo, and every other 3D software in the market, uses an axis-based projection system to stamp textures on your objects. You can imagine a texture moving along one of the three axes, approaching the object until finally meeting it. This technique is simpler than it seems. There are many types of projections present depending on the topology of the mesh. Now, we will learn which projection will be good for our model.

Planar projection

What you see in the following figure is an example of a planar projection...