Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What are render outputs


Often referred to as render passes, modo's render outputs are extra elements in the render setup that will add a different layer in the final image, depending on the elements we want to work with. In other words, apart from the regular render where you get all the colors, textures, lights, and so on, you can generate many different outputs for a later use in Photoshop during the post-production phase.

There are many different outputs available to generate, many of them more advanced than others. We will focus on the main outputs, which are more useful for post-production of your image after the final render.

To add an extra render output, you should go to your shader tree. If you expand the render item, you will see first in the list two render outputs. By default, in a fresh new scene, those two outputs are automatically generated. One is the Alpha Output, which will generate a black and white version of the image separating the background of the rendered object itself...