Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Choosing the correct image size


In terms of output, the render size is an important matter because it will extremely affect the render times—larger images require more render time—and depending on the final output, you will need to adjust sizes and depth (dots per inch) of the image. Let's see the main concerns you will have when deciding on your image size.

Size and image depth (dpi)

When talking about image size, everyone knows what we are talking about, right? We are talking about how many pixels there are in length and in width. First of all, we must know how to set up your scene with a certain image size and this is controlled by the Render properties, in the Shader Tree:

In the section named Frame, you will find many fields to tweak the size of the rendered image. Let's focus on what's important:

  • Resolution Unit: This is a matter of taste. You can choose the units you want for your size from this drop-down menu. The options are Pixels, Inches, and Centimeters. If you are from the USA...