Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Oliver Caiden is a compositor working at MPC in London.

Martin Kupski is a digital artist who lives in Malmö, Sweden, and was born in 1986. He has worked in the VFX field for several years on everything from small commercials, to big Hollywood productions. He learned the basics at a SOFE (School of Future Entertainment) and honed the skills with the help of tutorials and experience.

Martin has had a lot of different roles, but the skills he has developed the most are Matte painting, compositing, and 3D modeling.

Martin has worked as a freelancer for most of his career. The companies he has worked for include Ghost, Dneg, Postyr, and Gimmick to mention a few. Recently, he has also been teaching the art of Matte painting at Campus i12 in Eksjö. At the time of writing, Martin works at an animation studio called Wilfilm in Copenhagen, as a generalist.

Antonio De Lorenzo is 46 years old and has been working in the CG industry for over 20 years. He is the co-founder of an Italian company called the Imago Edizioni, with his brother Francesco De Lorenzo. They publish magazines, books, and lead as editors, a CGI portal (www.imaginaction.com), with forums for the 2D and 3D graphics community in Italy. He has translated four books about ZBrush, and other three for 3DS Max from English, and other graphics packages. He teaches CGI to universities and private schools, and works as a school manager, supervisor, and coordinator for some 3D courses, and as a teacher for single 3D matter too.

Imago Edizioni makes the production betatester for a lot of worldwide 3D packages, and is active in 3D production, including still images and animations for various 3D visualization fields, from Medicine to TV, from Architecture to Jewel Design and Digital Nature.

Charles Wardlaw is a Character Technical Director for film and television, including work on Resident Evil: Retribution, Mama, and The Mortal Instruments: City of Bones. He uses Python and C++ for creating custom rigging solutions to solve problems and facilitate animator workflows, and enjoys the challenges present in each new script. In his off hours he enjoys photography, watches cartoons from the 80's, attempts to draw, maintains the tradigiTOOLS animation plugin for Maya, for FUNhouse Interactive, and teaches his daughter how to box.