Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Special effects


In addition to the basic features of each type of material, there are a bunch of tricks you can use to successfully mimic real world materials at ease. We will focus on the basics of these special features to get better and more realistic materials in an easy way.

Bump mapping

In the real world, there will be lots of materials that show some roughness. In fact, most of the real world materials have that bumpiness in some degree. Only very flat surfaces such as mirrors will not show bumps at all. There is a way to get this effect inside modo without generating a dense geometry.

In the previous screenshot, you can see how bump mapping can affect the look of a material. The two cubes are assigned to the same material, but the one on the right has a bump map effect attached, showing the roughness that makes it more realistic and better looking. The one on the left is only a cube with a rust texture and looks polished because there is no bump mapping at all.

Applying bump mapping

In...