At this point, we should know a lot of tricks and effects to get the most out of our final render. In summary, it is a good idea to take the base image we've been working on and try to enhance it, deciding which effects can be used to make the image pop.
I will show you the step-by-step process according to my personal tastes. You are free to use or not any specific effect, so let's see how far we can go.
First of all, I want to fine tune all the materials in the image, one by one. As I explained earlier in this chapter, I will use the surface ID output to select each material. Using the magic wand, select a material by selecting the colored area that represents it, then create a new adjustment layer from the selection. Repeat this process for each material until you have a layer for all of them.
Then I will make a level's adjustment layer for each. The result is the following screenshot:
Next, I want to use the ambient occlusion output to generate some contact shadows and to enhance...