Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A case study


At this point, we should know a lot of tricks and effects to get the most out of our final render. In summary, it is a good idea to take the base image we've been working on and try to enhance it, deciding which effects can be used to make the image pop.

I will show you the step-by-step process according to my personal tastes. You are free to use or not any specific effect, so let's see how far we can go.

First of all, I want to fine tune all the materials in the image, one by one. As I explained earlier in this chapter, I will use the surface ID output to select each material. Using the magic wand, select a material by selecting the colored area that represents it, then create a new adjustment layer from the selection. Repeat this process for each material until you have a layer for all of them.

Then I will make a level's adjustment layer for each. The result is the following screenshot:

Next, I want to use the ambient occlusion output to generate some contact shadows and to enhance...