Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Basic corrections


We will start from knowing that a raw render is nowhere near a good balanced image in terms of color or light. The images straight out of modo contain a good amount of information to work with, but they are often washed out or have exaggerated saturation; they require tweaking.

This is normal, no matter how advanced or sophisticated your 3D software is, a raw image should never be used as final art. That's why the post-production phase is so important.

Among other correction, I want to set the four that are the most important to enhance your image for me. As usual, I will specify the route to get to each correction, along with its keyboard shortcut.

Levels

You can find the levels by navigating to Image | Adjustments | Levels; the shortcut for the same is Ctrl + L.

Levels are a way to change the light/darkness present in an image. The ideal situation would be an image containing a pure black in its darker areas and a pure white in its whitest. But be careful, this is only theory...