Now that we know the different aspects of rendering, types of illumination, and so on, it's time for us to deal with the different values that will affect the quality of the image produced.
There is a vast variety of settings inside modo concerning render, but as usual, we will focus only on the main and most important of them. Let's first check the parameters that we must keep in mind to get the most out of our scene. I will provide the complete path to every option under each of the elements.
Shader Tree | Render | Properties | Global Illumination | Indirect Illumination
When working with the MC method, this value will define the quality of the shading (only if we work with the IC field disabled). As I said earlier, this is a brute force method with nothing interpolated, so the greater the number of rays, higher will be the quality, and longer will the render time be.