Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up the render


Now that we know the different aspects of rendering, types of illumination, and so on, it's time for us to deal with the different values that will affect the quality of the image produced.

There is a vast variety of settings inside modo concerning render, but as usual, we will focus only on the main and most important of them. Let's first check the parameters that we must keep in mind to get the most out of our scene. I will provide the complete path to every option under each of the elements.

Indirect rays

Shader Tree | Render | Properties | Global Illumination | Indirect Illumination

When working with the MC method, this value will define the quality of the shading (only if we work with the IC field disabled). As I said earlier, this is a brute force method with nothing interpolated, so the greater the number of rays, higher will be the quality, and longer will the render time be.

Irradiance rays

Shader Tree | Render | Properties | Global Illumination | Irradiance Caching...