Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with edges


To finish the modeling section, we will see the tools related to edges. We will be mainly using three of the tools, which are the basics for starting your work. Personally, I find working the edges is a great method of modeling, and these tools will help release the potential of them.

Bevel

Don't waste time manually smoothing and refining edges. This tool will do it for you quick and easy:

The edge beveling is something very useful in order to get nice details or solve more or less complex situations. When you apply this tool, the edges selected from the model will get a nice bevel that you can control using the handle. The more you drag, the bigger the bevel. Also, in the Properties panel you can control certain aspects of the action, being the main parameter the "round level", which in fact is the number of subdivisions of the beveling. The more the number of levels, the more defined the beveling will be.

Bridge

With this tool, you can connect an edge or a group of it with...