Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using the physical sky simulation


Inside modo, we can use the built-in physical sky environment. It is obviously used to mimic real world conditions concerning the sun position, color of the sky, and so on.

By using this, we don't need to eyeball a real daylight scene. Instead, we just need to enable the physically-based daylight and tweak its parameters until we are happy with the results.

To enable it, go to the Environment item under your shader tree and click on it to expand. At the end of the group, you will see the Environment Material option. Click on it to select and go to its properties. In its Properties panel, you will see a drop-down clickable menu labeled Environment Type. From the given options, choose Physically-based Daylight. Now, it's done. We have our real sky working.

Adding sunlight

Once the daylight system is enabled, it will only change the color and luminosity of the sky. We need to add a real sun. You can leave it as it is and control the sun with a standard light ...