Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Editing the mesh


The Mesh Edit tab contains several tools for, in general terms, adding geometry to your mesh to go on adding more detail.

Let me show you the most interesting and useful tools you will find here:

Curve Slice and Loop Slice

Slicing a mesh can be a good method of defining more interesting shapes. Let's take a look at how to use this tool.

The following screenshot shows the use of the Curve Slice tool. As you can see, you can make cuts with curvy shapes:

Viewing your mesh from a non-perspective view (better for this tool), start drawing a curve by placing points. That curve will be the final shape of the cut. Once you have it the way you want it, drop the tool and you will see the mesh is cut to that shape.

This second screenshot shows the use of the Loop Slice tool. This tool makes a slice call across a loop of polygons. The easiest use would be selecting an edge to cut across it. When you click on the tool, a slice will be generated across the entire loop corresponding to that...