Book Image

Building 3D Models with modo 701

By : Juan Jiménez García
Book Image

Building 3D Models with modo 701

By: Juan Jiménez García

Overview of this book

<p>Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.</p> <p>"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.</p> <p>In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.</p> <p>You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.</p> <p>"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.</p>
Table of Contents (15 chapters)
Building 3D Models with modo 701
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using the preset library


Now that we know the main types of materials, it's time to learn how to create them. We have two ways for creating them that are as follows:

  • Manual creation: When you assign a material to a surface, you can tweak its properties manually using the Properties panel to get the look you need.

  • Preset library: You can also use a predefined material from the default content.

The method you choose for creating a material highly depends on its complexity. If you want a very complex material showing bumpiness, texture, and so on, you will likely want to use the preset library to cut down the time you need for creating it manually. On the other hand, if the material is to be a basic one with no special features, such as a plain porcelain material, a mirror, or a quick diffuse, you will find it more practical to use just the Properties panel and set up a few parameters. Your experience will tell you when to use one of the two.

To access the presets library, you must click on the...