Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions
Creating Accessible eLearning

When delivering eLearning courses to large groups of people, it's important to be mindful of how people with different abilities experience your course. Learning is the right of every individual. You need to design your content in a way that benefits everybody and provides the best possible experience to all the eager learners.

An accessible project can be accessed by people with disabilities. These learners use some specific input and output devices (such as Braille readers, text-to-speech utilities, screen readers such as JAWS, and so on). To improve the experience for those learners, it's important that you take the time to enter some extra metadata in your projects.

Many countries around the world have adopted some kind of accessibility standards, rules, or laws. Most of the time, these standards are based on the Web Accessibility Initiative...