Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Working with Click Boxes

There is one more interactive object that has the ability to stop the playhead and wait for the student to interact. This object is the Click Box. A Click Box is used to define an invisible clickable area on the screen. If the learner clicks inside the Click Box, the correct action is performed. If the student clicks outside the box, the wrong action is performed and the appropriate feedback should be displayed.

The Click Box object is similar to the transparent button object that you used in Chapter 5Developing Interactivity, with a few key differences:

  • Click Boxes are invisible. There are no Fill, Opacity, or Stroke properties.
  • Because a Click Box is always invisible, it does not have states.

When using the Training recording mode during the capture, Captivate adds a Click Box for each mouse click:

  1. In Captivate, open the chapter08/encoderTraining_1024.cptx file.
  2. Use the Filmstrip panel to go to the...