Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Publishing for devices

When publishing an HTML5 application, you rely on the web browser that's installed on the computer (or device) of the student to render the course. That is, if the course is viewed on a tablet, your student needs to open the web browser that's installed on the tablet to see the course.

When using the Publish for Devices (app) feature of Captivate, you can generate a native mobile application from your eLearning content. This means that your course could be distributed by an app store (such as the Apple App Store for iOS or the Google Play store for Android) and will be installed as yet another app on the device of your learners.

To convert your course into a native application, Captivate relies on the Adobe PhoneGap Build service. This online service can convert any HTML5/CSS/JavaScript web application into a native mobile application. PhoneGap Build supports many mobile platforms, including iOS, Android, and Windows Phone.

More information on the Adobe...