Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions
Creating Virtual Reality Projects

In addition to being trendy, Virtual Reality (VR) is a very effective way to approach eLearning in a growing number of situations. With Adobe Captivate 2019, you can now add 360o media assets (images and videos) to your Captivate projects and create courses that can be consumed on Virtual Reality devices. This new mode of content delivery will allow you to engage your learners in near-real-life scenarios.

Typical topics for such VR courses include virtual tours, safety drills, first responder situations, crisis management, and so on, but of course the sky's the limit, and it is your imagination that will ultimately define what VR will be used for.

Traditionally, these courses have been created in a 2D environment. VR allows learners to explore an immersive environment, where they take center stage and look around to get a clear...