Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Working with SVG images

The image files you have been working with so far in this section are all bitmap images. This means that they contain pixels. Each pixel is a tiny little dot of a certain color, and it is the collection of all these tiny little colored dots that recreates the picture as you see it.

Bitmap images are great, but they have one important limitation. To guarantee the best possible image quality, you must consider that a bitmap image is designed for a specific size. You should use an external application (such as Adobe Photoshop) to generate the image. Ideally, you should not resize the image after you insert it in Captivate.

A bitmap image is composed of a fixed number of pixels. Imagine, for example, an image of 300 pixels in width and 200 pixels in height. This image contains 60,000 pixels (the multiplication of 300 by 200). So, what happens if you enlarge this picture after you insert it in Captivate? Well, you basically ask those 60,000 pixels to cover a bigger...